Part 650: Retaking Sirdar - Turn 7
Retaking Sirdar Update 7The lieutenants down, Sgt. Todorovs report was grim and matter-of-fact. A big, almost joyless man, Todorov had served with the militia for as long as any member of Seventh Company could remember. Hed earned his nickname decades ago, and kept it because of his propensity to use the club-like protrusions on the backs of the Warhammers elbows like giant hammers in close combat.
I guess that leaves me
If you say In Charge Fungi, I swear Ill shoot you myself, Sgt. Mitchell cut the young firebrand off at the knees. Youre not even in our lance and weve got a chain of command for a reason. You want to prove youre a hotshot? Stick to the plan and follow orders.
Hows White Knight? Captain Dancey interrupted. Smoke still wafted from the barrel of his Shadow Hawks shoulder-mounted autocannon. Hed put a shell clean through the Swift Wind. Itd been swerving its way down the bridge, so terrified of F.T.C.s Marauder itd barely noticed the mediums lying in wait for it. Dancey did a quick check for other priority targets, but most of the surviving enemy scouts were running. The regiment could afford to lose the lot of them if they successfully secured a foothold.
Unclear, was Todorovs reply. Too many trees for a good look. Might be dead. Might be alive. Either way, hes out of the fight.
Roger, Dancey said automatically. Alright everyone, lets win the field so we can recover him.
Or bury him. Todorov finished.
Movement Phase
Sha Yu
- Orion forces a 9+ test to resist becoming demoralized: rolled 3, fails!
Jinggau
- Orion forces a 9+ test to resist becoming demoralized: rolled 6, fails!
Stalker
- Marauder forces a 9+ test to resist becoming demoralized: rolled 10, succeeds!
Shooting Phase
Hunchback (Player)
- Attacks Galleon B (4 skill + 2 TMM + 2 range = 8): rolled 4, miss!
Watchman (Player)
- Attacks Galleon B (4 skill + 2 TMM + 2 range + 1 woods = 9): rolled 9, hit! 2 damage sustained! CfMSD!
Shadow Hawk (Player)
- Attacks Swift Wind B (4 skill + 4 TMM + 2 range = 10): rolled 6, miss! Lucky!
- - Rerolled attack: rolled 11, hit! 2 damage sustained! Vehicle destroyed!
Blackjack (Player)
- Attacks Men Shen (4 skill + 3 TMM + 2 range + 2 jumped + 1 woods + 1 partial cover = 13): automatic miss!
Warhammer (Player)
- Attacks Galleon B (4 skill + 2 TMM + 2 range = 8): rolled 8, hit! 3 damage sustained! Combat vehicle destroyed!
Orion (Player)
- Attacks Sha Yu (4 skill + 3 TMM + 0 range + 1 woods = 8): rolled 8, hit! 4 damage sustained! Crit! Unit Forced to Retreat!
Marauder (Player)
- Attacks Stalker (4 skill + 1 TMM + 0 range + 2 woods + 2 jumped - 1 jumping jack = 8): rolled 8, hit! 4 damage + 1 overheat damage sustained!
Grasshopper (Player)
- Attacks Stalker (4 skill + 1 TMM + 2 range + 2 woods = 9): rolled 7, miss!
Scarabus (Player)
- Primary target already destroyed!
Wolfhound (Player)
- Holds fire!
Spider (Player)
- Primary target already destroyed!
- Secondary target was destroyed last turn!
Crusader Prime
- Attacks Orion (3 skill + 1 TMM + 2 range + 2 woods - 1 stationary = 7): rolled 7, hit! 6 damage sustained! Crit!
Men Shen Prime
- Attacks Shadow Hawk (4 skill + 2 TMM + 2 range + 2 woods = 10): rolled 9, miss!
Jinggau
- Attacks Orion (4 skill + 1 TMM + 0 range + 4 woods + 2 jumped + 1 demoralized = 12): rolled 6, miss!
Lao Hu
- Attacks Warhammer (4 skill + 1 TMM + 2 range + 1 woods = 8): rolled 10, hit! 3 damage sustained!
Cyclops
- Attacks Orion (4 skill + 1 TMM + 2 range + 3 woods = 10): rolled 10, hit! 3 damage sustained! 3 Crits! Orion forced to Withdraw!
Stalker
- Attacks Marauder (4 skill + 2 TMM + 0 range + 2 woods = 8): rolled 2, miss!
Sha Yu
- Attacks Orion (4 skill + 1 TMM + 0 range + 2 woods + 1 demoralized = 8): rolled 6, miss!
Vindicator
- Attacks Warhammer (4 skill + 1 TMM + 2 range - 1 stationary = 6): rolled 6, hit! 2 damage sustained!
Galleon A
- Attacks Orion (4 skill + 1 TMM + 2 range + 2 woods = 9): rolled 9, hit! `Mech destroyed!
Galleon B
- Attacks Warhammer (4 skill + 1 TMM + 2 range = 7): rolled 6, miss!
End Phase:
Sha Yu
- Critical chance: rolled 4, fire control hit!
Next Turns Movement Phase
PTNs note: I can only do this because were playing Alpha Strike.
Crusader Prime
- Remains Stationary in hex 0714!
Men Shen Prime
- Holds position in hex 0530!
Jinggau
- Moves to hex 1314!
Lao Hu
- Moves to hex 1508!
Cyclops
- Moves to hex 1009!
Stalker
- Moves to hex 0616!
Sha Yu
- Retreats to hex 0815!
Vindicator
- Remains Stationary in hex 0207!
Skulker A
- Retreats to hex 0313!
Pegasus B
- Retreats off the map!
Galleon A
- Ends turn in hex 1115!
Player Status:
Opposing Force Status:
Special Rules
Forced Withdrawal - `Mechs and Vehicles which suffer more than 50% structure damage will automatically attempt to retreat off the nearest friendly board edge. Units with only 1 point of structure will withdraw if all of their armor is destroyed.
Primary Objectives
Primary Objectives
- Destroy or Drive Off All Enemy Scouts (7/8 destroyed)
or
- Destroy or Drive Off All Enemy `Mechs (5/12 destroyed)
Orders Due: Midnight Saturday!